Nebulous

Another 2 versions — came up with a fitting name I think. It’s coming along now with the right lighting setup for it, and I also managed to fix a few shader issues I was having. It’s much more predictable now. 🙂  (It’s named v6 and v7 because it’s the 6th iteration of the hip file).  It’s got a bit of post work on it for some color tweaks. Mostly just saturation and value. Tiny bit of glow added as well.   

Nebulous v6

Made some tweaks to the noise scale and also the lighting on this one. It’s mostly a stronger reflection environment, and some tweaks to the CC in post.

Cloud / Fog Ball

Fog Ball Render1

New personal project I’m starting… right now it’s all shader based for the volume inside the glass sphere (and it is a volume, though it’s hard to tell it’s not just on the surface). It’s a bit flat and needs some additional color, but thought I’d share v1. 🙂  I might try to animate it with a real sim at some point, but for now I just want to focus on making it look pretty.

 

P.S.  I never did get around to rendering the flip sphere scene — my computer is getting too old to take the entire way.