{"id":1001,"date":"2025-07-10T15:58:37","date_gmt":"2025-07-10T22:58:37","guid":{"rendered":"http:\/\/fx-td.com\/houdiniandchill\/?p=1001"},"modified":"2025-07-10T16:13:14","modified_gmt":"2025-07-10T23:13:14","slug":"archived-post-by-lewis-taylor-15","status":"publish","type":"post","link":"http:\/\/fx-td.com\/houdiniandchill\/2025\/07\/10\/archived-post-by-lewis-taylor-15\/","title":{"rendered":"Archived post by lewis.taylor."},"content":{"rendered":"<div class=\"postie-post\">\n<p class=\"\">enabling spot light for area lights just means you now have a scalable spot<\/p>\n<p class=\"\">Vs an infinitely small point emitting light<\/p>\n<p class=\"\">the best way to get proper glass fractures is to do the following. * make an attribute on the internal faces of the cracks, use it as emission in your shader, this simulates caustics * make an attribute that falls off from the crack center, and use this to drive refraction roughness, this simulates micro fractures<br \/>\nThis is the approach we developed on John Wick, with all the shattering glass stuff<\/p>\n<p class=\"\">\n<p>Attachments in this post: <br \/><a href=\"http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20255807\/10\/25\/image.png\">http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20255807\/10\/25\/image.png<\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>enabling spot light for area lights just means you now have a scalable spot Vs an infinitely small point emitting light the best way to get proper glass fractures is to do the following. * make an attribute on the internal faces of the cracks, use it as emission in your shader, this simulates caustics &hellip; <a href=\"http:\/\/fx-td.com\/houdiniandchill\/2025\/07\/10\/archived-post-by-lewis-taylor-15\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Archived post by lewis.taylor.<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[5],"tags":[],"_links":{"self":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts\/1001"}],"collection":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/comments?post=1001"}],"version-history":[{"count":0,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts\/1001\/revisions"}],"wp:attachment":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/media?parent=1001"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/categories?post=1001"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/tags?post=1001"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}