{"id":1176,"date":"2026-09-21T11:46:49","date_gmt":"2026-09-21T18:46:49","guid":{"rendered":"http:\/\/fx-td.com\/houdiniandchill\/?p=1176"},"modified":"2026-09-21T11:58:03","modified_gmt":"2026-09-21T18:58:03","slug":"archived-post-by-eetum-2","status":"publish","type":"post","link":"http:\/\/fx-td.com\/houdiniandchill\/2026\/09\/21\/archived-post-by-eetum-2\/","title":{"rendered":"Archived post by eetum"},"content":{"rendered":"<div class=\"postie-post\">\n<p class=\"\">hello gentlepeople! I&#8217;ve been cooking with texture synthesis lately, and I have a couple of HDAs for your testing pleasure, an H+C beta test if you will.<br \/>\nThe first is essentially an OpenCL Copernicus port of the Embark texture synthesis system from A Opara et al (a hidden gem!), with a couple of additional operation modes as well. Pretty much all the options should be there. <a href=\"https:\/\/github.com\/EmbarkStudios\/texture-synthesis\">github.com\/EmbarkStudios\/texture-synthesis<\/a> It is divided into a solve and replay node, so you can repeat the same operation to several textures if needed (e.g. PBR components) This is a non-AI solution, just old fashioned clever algorithms \ud83d\ude42 It&#8217;s pretty fast too, in the video the texture synthesis is done on the fly at 512&#215;512<\/p>\n<p class=\"\">\n<p class=\"\">the terrain example was too large to attach: <a href=\"https:\/\/www.dropbox.com\/scl\/fi\/lw3d9flg45m0dr5q284xq\/ee_texsynth_application.zip?rlkey=mm39za8qv1mvlwj69l52tcdsr&amp;dl=0\">www.dropbox.com\/scl\/fi\/lw3d9flg45m0dr5q284xq\/ee_texsynth_application.zip?rlkey=mm39za8qv1mvlwj69l52tcdsr&amp;dl=0<\/a><\/p>\n<p class=\"\">the second is an extension of the same idea into 3d. Instead of finding suitable neighbor pixels from an exemplar, it finds neighbor voxels for a volume by trying different projection axes. Essentially a 2d -&gt; 3d converter! It works sometimes, sometimes not, but could be a fun tool. There are a few operating modes with some masking options as well.<\/p>\n<p class=\"\">(agents were harmed in the making of these hdas. I&#8217;m testing the limits by posting these here nevertheless..;)<\/p>\n<p class=\"\">I&#8217;ll post these publicly after a few days, if someone wants to take these for a spin and give feedback before<\/p>\n<p>Attachments in this post: <br \/><a href=\"http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20264609\/21\/26\/image.png\">http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20264609\/21\/26\/image.png<\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>hello gentlepeople! I&#8217;ve been cooking with texture synthesis lately, and I have a couple of HDAs for your testing pleasure, an H+C beta test if you will. The first is essentially an OpenCL Copernicus port of the Embark texture synthesis system from A Opara et al (a hidden gem!), with a couple of additional operation &hellip; <a href=\"http:\/\/fx-td.com\/houdiniandchill\/2026\/09\/21\/archived-post-by-eetum-2\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Archived post by eetum<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-1176","post","type-post","status-publish","format-standard","hentry","category-hou-general"],"_links":{"self":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts\/1176","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/comments?post=1176"}],"version-history":[{"count":0,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts\/1176\/revisions"}],"wp:attachment":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/media?parent=1176"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/categories?post=1176"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/tags?post=1176"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}