{"id":303,"date":"2019-04-02T08:43:53","date_gmt":"2019-04-02T15:43:53","guid":{"rendered":"http:\/\/fx-td.com\/houdiniandchill\/?p=303"},"modified":"2019-04-02T08:50:55","modified_gmt":"2019-04-02T15:50:55","slug":"archived-post-by-wyeth-5","status":"publish","type":"post","link":"http:\/\/fx-td.com\/houdiniandchill\/2019\/04\/02\/archived-post-by-wyeth-5\/","title":{"rendered":"Archived post by Wyeth"},"content":{"rendered":"<p class=\"\">Little tip that I have found useful when playing with the new  bake tools: I really have been struggling to get an actually acceptable low poly out of Houdini&#8217;s auto tools like instant meshes or polyreduce. They get you halfway there but nothing I would consider super clean\/shippable. One thing that is helping is the new game dev measure curvature, I throw one of those in after a remesh down to 50k or so to get overall curvature, take concave range to 10 and contrast\/intensity to 3, blur a bit, convex to 0, single color value. Then polyreduce can use the color to guide the reduction while retaining detail across areas of high curvature. Starts to assist the silhouette preservation&#8230;<br \/>\nI still get holes, jagged polys, and artifacts quite a bit once the resolution gets down to game ready though. Definitely trying to find a great pipeline there.<\/p>\n<p class=\"\">Perhaps &#8220;LOD create&#8221; holds some tricks&#8230;<\/p>\n<p class=\"\">Exaggerated for effect but you get the idea<\/p>\n<p>Attachments in this post: <br \/><a href=\"http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20194304\/02\/19\/unknown.png\">http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20194304\/02\/19\/unknown.png<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Little tip that I have found useful when playing with the new bake tools: I really have been struggling to get an actually acceptable low poly out of Houdini&#8217;s auto tools like instant meshes or polyreduce. They get you halfway there but nothing I would consider super clean\/shippable. One thing that is helping is the &hellip; <a href=\"http:\/\/fx-td.com\/houdiniandchill\/2019\/04\/02\/archived-post-by-wyeth-5\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Archived post by Wyeth<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[7],"tags":[],"_links":{"self":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts\/303"}],"collection":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/comments?post=303"}],"version-history":[{"count":0,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts\/303\/revisions"}],"wp:attachment":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/media?parent=303"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/categories?post=303"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/tags?post=303"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}