{"id":350,"date":"2019-07-11T21:53:33","date_gmt":"2019-07-12T04:53:33","guid":{"rendered":"http:\/\/fx-td.com\/houdiniandchill\/?p=350"},"modified":"2019-07-11T21:53:35","modified_gmt":"2019-07-12T04:53:35","slug":"archived-post-by-nralabate","status":"publish","type":"post","link":"http:\/\/fx-td.com\/houdiniandchill\/2019\/07\/11\/archived-post-by-nralabate\/","title":{"rendered":"Archived post by nralabate"},"content":{"rendered":"<p class=\"\">for VR, not sure what there is to learn it&#8217;s just regular R but rendered twice!  unless you mean UX guidelines, then these: <a href=\"https:\/\/learn.unity.com\/tutorial\/vr-best-practice\">learn.unity.com\/tutorial\/vr-best-practice<\/a> <a href=\"https:\/\/developer.oculus.com\/documentation\/mobilesdk\/1.0.3\/concepts\/mobile-ui-guidelines-intro\/\">developer.oculus.com\/documentation\/mobilesdk\/1.0.3\/concepts\/mobile-ui-guidelines-intro\/<\/a><\/p>\n<p class=\"\">when i was learning VEG i found the official forums pretty decent, looks like there is one for shader graph as well<\/p>\n<p class=\"\"><a href=\"https:\/\/forum.unity.com\/threads\/feedback-wanted-shader-graph.511960\/\">forum.unity.com\/threads\/feedback-wanted-shader-graph.511960\/<\/a><\/p>\n<p class=\"\">rope-learning, this is probably too basic for you but again official unity tutorials plus download and examine official unity assets<\/p>\n<p class=\"\"><a href=\"https:\/\/unity3d.com\/pt\/learn\/tutorials\/s\/roll-ball-tutorial\">unity3d.com\/pt\/learn\/tutorials\/s\/roll-ball-tutorial<\/a><\/p>\n<p class=\"\">they have helpfully scattered their assets across an asset store a package manager and github but here is some sample shaders to study<\/p>\n<p class=\"\"><a href=\"https:\/\/github.com\/UnityTechnologies\/ShaderGraph_ExampleLibrary\">github.com\/UnityTechnologies\/ShaderGraph_ExampleLibrary<\/a><\/p>\n<p class=\"\">i would be wary of studying their high-profile demos like ADAM though they write bespoke just-for-demo systems that never ship plus those projects are kinda a mess to navigate (smells like trade show demo deadline stress)<\/p>\n<p class=\"\">more sample shaders: <a href=\"https:\/\/github.com\/keijiro\/ShaderGraphExamples\">github.com\/keijiro\/ShaderGraphExamples<\/a><\/p>\n<p class=\"\">lastly, realtime vfx forum often posts WIP of effects made in shader graph&#8230; sometimes will post the graph itself as well<\/p>\n<p class=\"\">brackeys has some ok effects done in shader graph<\/p>\n<p class=\"\"><iframe loading=\"lazy\" title=\"DISSOLVE using Unity Shader Graph\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/taMp1g1pBeE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p class=\"\">another official talk, from gdc<\/p>\n<p class=\"\"><iframe loading=\"lazy\" title=\"Creating your own shaders with Shader Graph - Unity at GDC 2019\" width=\"660\" height=\"371\" src=\"https:\/\/www.youtube.com\/embed\/hfeAUmXJtN8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p class=\"\">but don&#8217;t see paid classes on shader graph yet (one on old text-based shaders tho)<\/p>\n<p class=\"\">hope that helps!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>for VR, not sure what there is to learn it&#8217;s just regular R but rendered twice! unless you mean UX guidelines, then these: learn.unity.com\/tutorial\/vr-best-practice developer.oculus.com\/documentation\/mobilesdk\/1.0.3\/concepts\/mobile-ui-guidelines-intro\/ when i was learning VEG i found the official forums pretty decent, looks like there is one for shader graph as well forum.unity.com\/threads\/feedback-wanted-shader-graph.511960\/ rope-learning, this is probably too basic for &hellip; <a href=\"http:\/\/fx-td.com\/houdiniandchill\/2019\/07\/11\/archived-post-by-nralabate\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Archived post by nralabate<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[7],"tags":[],"_links":{"self":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts\/350"}],"collection":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/comments?post=350"}],"version-history":[{"count":0,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts\/350\/revisions"}],"wp:attachment":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/media?parent=350"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/categories?post=350"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/tags?post=350"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}