{"id":377,"date":"2019-08-24T17:43:08","date_gmt":"2019-08-25T00:43:08","guid":{"rendered":"http:\/\/fx-td.com\/houdiniandchill\/?p=377"},"modified":"2019-08-24T17:48:25","modified_gmt":"2019-08-25T00:48:25","slug":"archived-post-by-trzanko-3","status":"publish","type":"post","link":"http:\/\/fx-td.com\/houdiniandchill\/2019\/08\/24\/archived-post-by-trzanko-3\/","title":{"rendered":"Archived post by trzanko"},"content":{"rendered":"<p class=\"\">\n<p class=\"\">\n<p class=\"\">here&#8217;s a simple example of a 2d wfc running on points in houdini ( have yet to expand to 3d )<\/p>\n<p class=\"\">it pretty much comes down to: you can only be what your neighbors say you can be, and whoever has the least amount of options, randomly select from it&#8217;s choices based on probability and set yourself, then repeat<\/p>\n<p class=\"\">it doesn&#8217;t matter what the deformation is on the tiles<\/p>\n<p class=\"\">you could do it on any volume of points with clean connectivity<\/p>\n<p class=\"\">if you can do a neighbour lookup, it doesn&#8217;t matter what the tiles are, though it becomes a bit weirder because what you put in those tiles has to deform to that tile&#8217;s space<\/p>\n<p class=\"\">imo wfc is one of the best candidates for some super cool procedural stuff<\/p>\n<p class=\"\">would love to have a sec to explore this more or on a project, this sketch is from last year which is the last time we talked about it i think<\/p>\n<p class=\"\">maxim&#8217;s stuff is what inspired this sketch<\/p>\n<p class=\"\">oskar&#8217;s implementation is way way sexier because it&#8217;s dynamic and interactive<\/p>\n<p>Attachments in this post: <br \/><a href=\"http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20194308\/24\/19\/tr_wfc_v4.mp4\">http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20194308\/24\/19\/tr_wfc_v4.mp4<\/a><br \/><a href=\"http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20194308\/24\/19\/tr_wfc_v4.hip\">http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20194308\/24\/19\/tr_wfc_v4.hip<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>here&#8217;s a simple example of a 2d wfc running on points in houdini ( have yet to expand to 3d ) it pretty much comes down to: you can only be what your neighbors say you can be, and whoever has the least amount of options, randomly select from it&#8217;s choices based on probability and &hellip; <a href=\"http:\/\/fx-td.com\/houdiniandchill\/2019\/08\/24\/archived-post-by-trzanko-3\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Archived post by trzanko<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[11],"tags":[],"_links":{"self":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts\/377"}],"collection":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/comments?post=377"}],"version-history":[{"count":0,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts\/377\/revisions"}],"wp:attachment":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/media?parent=377"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/categories?post=377"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/tags?post=377"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}