{"id":400,"date":"2019-10-02T02:37:10","date_gmt":"2019-10-02T09:37:10","guid":{"rendered":"http:\/\/fx-td.com\/houdiniandchill\/?p=400"},"modified":"2019-10-02T02:39:42","modified_gmt":"2019-10-02T09:39:42","slug":"archived-post-by-lorne-4","status":"publish","type":"post","link":"http:\/\/fx-td.com\/houdiniandchill\/2019\/10\/02\/archived-post-by-lorne-4\/","title":{"rendered":"Archived post by Lorne"},"content":{"rendered":"<p class=\"\">this is kind of a cool little thing, was working on some sims last night with very visible source volumes that I wasn&#8217;t happy with the look of, but also wasn&#8217;t happy with how little density was coming into my sim from them either&#8230;usually I&#8217;d probably try to rework the shapes and crank the density a bunch on the source, but ended up trying something that worked way better:<br \/>\n&#8211; go way lower with your source density than you&#8217;d normally think to, like 0.05 kind thing &#8211; gas wrangle &#8212; @density += @temperature * clamp(@density, 0, 1) * chf(&#8220;mult&#8221;);<\/p>\n<p class=\"\">now you&#8217;ve got a smoke density that&#8217;ll grow a bit more after it&#8217;s sourced, but in a really natural looking way that doesn&#8217;t show your source so badly and will be swirling and advecting while it continues to pump density<\/p>\n<p class=\"\">\n<p class=\"\">\n<p>Attachments in this post: <br \/><a href=\"http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20193710\/02\/19\/density_growth_v001.mp4\">http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20193710\/02\/19\/density_growth_v001.mp4<\/a><br \/><a href=\"http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20193710\/02\/19\/broom_puff_fx_main_v008_720p.mp4\">http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20193710\/02\/19\/broom_puff_fx_main_v008_720p.mp4<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>this is kind of a cool little thing, was working on some sims last night with very visible source volumes that I wasn&#8217;t happy with the look of, but also wasn&#8217;t happy with how little density was coming into my sim from them either&#8230;usually I&#8217;d probably try to rework the shapes and crank the density &hellip; <a href=\"http:\/\/fx-td.com\/houdiniandchill\/2019\/10\/02\/archived-post-by-lorne-4\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Archived post by Lorne<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts\/400"}],"collection":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/comments?post=400"}],"version-history":[{"count":0,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts\/400\/revisions"}],"wp:attachment":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/media?parent=400"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/categories?post=400"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/tags?post=400"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}