{"id":730,"date":"2023-11-20T00:14:01","date_gmt":"2023-11-20T08:14:01","guid":{"rendered":"http:\/\/fx-td.com\/houdiniandchill\/?p=730"},"modified":"2023-11-20T00:18:50","modified_gmt":"2023-11-20T08:18:50","slug":"archived-post-by-ogvfx","status":"publish","type":"post","link":"http:\/\/fx-td.com\/houdiniandchill\/2023\/11\/20\/archived-post-by-ogvfx\/","title":{"rendered":"Archived post by ogvfx"},"content":{"rendered":"<div class=\"postie-post\">\n<p class=\"\">I&#8217;ve done some of that custom surface tension calculating adhesion and cohesion on surfaces when I was working for Pixar on elemental.<br \/>\nI pretty much used these for references and incorporated it into flip.<br \/>\nhttps:\/\/vimeo.com\/203706350 https:\/\/vimeo.com\/299769390<br \/>\n One other thing I did was an example I&#8217;m trying to find again from odforce that does a sdf calculation on a point cloud and I used that essentially as an airfield mask and used velocity and vorticity also to mask areas for reseeding and maintaining the points to be uniform distance and turned off regular reseeding on the flip solver.<br \/>\nThis was the end result on the first shot here: https:\/\/vimeo.com\/854754642<br \/>\nIt ended up being two separate sims when his head explodes and all the splashing on the shelfs. I even used @jake rice \ud83d\ude2e optimal transport example and built a guided splash setup that directed and shaped all the splashes from the sources so the final resolution was predictable. The reseeding for the flip was a pain sometimes on turning it around but I ended up making sure it only resampled if it was deep within the sdf calculation and the flip wasn&#8217;t calm. I remember Alejandro had a very early example I kept around and built all this stuff inside a sop solver and just calculated the point cloud sdf in a wrangle before it processed the sop solver.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve done some of that custom surface tension calculating adhesion and cohesion on surfaces when I was working for Pixar on elemental. I pretty much used these for references and incorporated it into flip. https:\/\/vimeo.com\/203706350 https:\/\/vimeo.com\/299769390 One other thing I did was an example I&#8217;m trying to find again from odforce that does a sdf &hellip; <a href=\"http:\/\/fx-td.com\/houdiniandchill\/2023\/11\/20\/archived-post-by-ogvfx\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Archived post by ogvfx<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts\/730"}],"collection":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/comments?post=730"}],"version-history":[{"count":0,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts\/730\/revisions"}],"wp:attachment":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/media?parent=730"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/categories?post=730"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/tags?post=730"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}