{"id":778,"date":"2024-01-31T19:34:09","date_gmt":"2024-02-01T03:34:09","guid":{"rendered":"http:\/\/fx-td.com\/houdiniandchill\/?p=778"},"modified":"2024-01-31T19:39:41","modified_gmt":"2024-02-01T03:39:41","slug":"archived-post-by-petercubic","status":"publish","type":"post","link":"http:\/\/fx-td.com\/houdiniandchill\/2024\/01\/31\/archived-post-by-petercubic\/","title":{"rendered":"Archived post by petercubic"},"content":{"rendered":"<div class=\"postie-post\">\n<p class=\"\">hey there, I meant to post this earlier but got caught up in a long meeting; I think another Peter gave you the tip you needed though \ud83d\ude01 \ud83d\ude4c<br \/>\nOne other way of doing this is creating a sort of &#8220;Uber-Shader&#8221; using Parameter Nodes when building shaders. This creates an &#8220;Input&#8221; within USD, and allows for you to use the Edit Material Property LOP to make as many Specializes (a type of Reference) from one shader as you want. I learned this from @goldleaf, and hopefully I&#8217;m explaining it decently.<br \/>\nHere&#8217;s a quick example HIP I whipped up. Might not be the best example, but hopefully it makes it clear enough. One of the shaders should be offsetting more quickly than the other.<br \/>\nLet me know if I can try to help clarify anything more. \ud83d\ude42<\/p>\n<p>Attachments in this post: <br \/><a href=\"http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20243401\/31\/24\/Animated_Shader_Properties.hip\">http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20243401\/31\/24\/Animated_Shader_Properties.hip<\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>hey there, I meant to post this earlier but got caught up in a long meeting; I think another Peter gave you the tip you needed though \ud83d\ude01 \ud83d\ude4c One other way of doing this is creating a sort of &#8220;Uber-Shader&#8221; using Parameter Nodes when building shaders. This creates an &#8220;Input&#8221; within USD, and allows &hellip; <a href=\"http:\/\/fx-td.com\/houdiniandchill\/2024\/01\/31\/archived-post-by-petercubic\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Archived post by petercubic<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[13],"tags":[],"_links":{"self":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts\/778"}],"collection":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/comments?post=778"}],"version-history":[{"count":0,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts\/778\/revisions"}],"wp:attachment":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/media?parent=778"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/categories?post=778"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/tags?post=778"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}