{"id":794,"date":"2024-04-12T06:59:31","date_gmt":"2024-04-12T13:59:31","guid":{"rendered":"http:\/\/fx-td.com\/houdiniandchill\/?p=794"},"modified":"2024-04-12T07:22:44","modified_gmt":"2024-04-12T14:22:44","slug":"archived-post-by-squidbean-3","status":"publish","type":"post","link":"http:\/\/fx-td.com\/houdiniandchill\/2024\/04\/12\/archived-post-by-squidbean-3\/","title":{"rendered":"Archived post by squidbean"},"content":{"rendered":"<div class=\"postie-post\">\n<p class=\"\">\n<p class=\"\">So there is a &#8220;trick&#8221;  \/ non-obvious way to generate collision shapes for ragdolls now that does not require you to sit and click for hours manually<\/p>\n<p class=\"\">this thing is for kinefx (not crowds) but&#8230;.<\/p>\n<p class=\"\">make sure you have a rest transform on the skeleton going in and unpacked geo in the 3rd input<\/p>\n<p class=\"\">\n<p class=\"\">you can add the shapes into the crowd setup as a new agent layer, like any other skin<\/p>\n<p class=\"\">call it collision, but don&#8217;t display it<\/p>\n<p class=\"\">and in your collision layer you reference &#8220;itself&#8221; basically the existing collision layer shapes<\/p>\n<p class=\"\">and because its generated from the skeleton, all the names etc match<\/p>\n<p class=\"\">that way, this is what the kinefx tool generates<\/p>\n<p class=\"\">and the agent collision layer adopts it nicely<\/p>\n<p class=\"\">saves you a few hours of raging at the terrible UI while you try to align pill shaped&#8230;. <a href=\"mailto:%$@!\" >%$@!<\/a><\/p>\n<p>Attachments in this post: <br \/><a href=\"http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20245904\/12\/24\/CrowdVellum-v06.mp4\">http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20245904\/12\/24\/CrowdVellum-v06.mp4<\/a><br \/><a href=\"http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20245904\/12\/24\/image.png\">http:\/\/fx-td.com\/houdiniandchill\/wp-content\/uploads\/discord\/20245904\/12\/24\/image.png<\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>So there is a &#8220;trick&#8221; \/ non-obvious way to generate collision shapes for ragdolls now that does not require you to sit and click for hours manually this thing is for kinefx (not crowds) but&#8230;. make sure you have a rest transform on the skeleton going in and unpacked geo in the 3rd input you &hellip; <a href=\"http:\/\/fx-td.com\/houdiniandchill\/2024\/04\/12\/archived-post-by-squidbean-3\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Archived post by squidbean<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-794","post","type-post","status-publish","format-standard","hentry","category-hou-effects"],"_links":{"self":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts\/794","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/comments?post=794"}],"version-history":[{"count":0,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/posts\/794\/revisions"}],"wp:attachment":[{"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/media?parent=794"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/categories?post=794"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/fx-td.com\/houdiniandchill\/wp-json\/wp\/v2\/tags?post=794"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}