Nebulous
Another 2 versions — came up with a fitting name I think. It’s coming along now with the right lighting setup for it, and I also managed to fix a few shader issues I was having. It’s much more predictable now.
 (It’s named v6 and v7 because it’s the 6th iteration of the hip file).  It’s got a bit of post work on it for some color tweaks. Mostly just saturation and value. Tiny bit of glow added as well.  Â
Made some tweaks to the noise scale and also the lighting on this one. It’s mostly a stronger reflection environment, and some tweaks to the CC in post.
Cloud / Fog Ball
New personal project I’m starting… right now it’s all shader based for the volume inside the glass sphere (and it is a volume, though it’s hard to tell it’s not just on the surface). It’s a bit flat and needs some additional color, but thought I’d share v1.
 I might try to animate it with a real sim at some point, but for now I just want to focus on making it look pretty.
P.S. Â I never did get around to rendering the flip sphere scene — my computer is getting too old to take the entire way.
Flip Sphere Mesh Preview
Flip Sphere from Ian Farnsworth on Vimeo.
More Flip

I have 240 frames simmed, and I’m now working on getting the render a little less noisy and I want to work on bringing out some more of the details better before I fire off the whole sequence.
Flip Point Render
H12 Flip – Point Render from Ian Farnsworth on Vimeo.
Just a 'dam break' style sim rendered as points… nothin' fancy. Just had it sitting around, figured I should upload it.
Flip Fluid Curve Follow
Fluid Curve Follow from Ian Farnsworth on Vimeo.
Just a fluid following a curve. About a million particles by the end
Demo Reel 2011 / SuckerPunch
Ian Farnsworth – Demo Reel 2011 from Ian Farnsworth on Vimeo.
This might as well be called my “SuckerPunch” reel since so much of this reel is work from the work I did on that movie while at Prime Focus (and it’s not even all of it).
Anyway, this has been sitting on my HD for a while now.. figured I might as well share it. Enjoy!
Special thanks to the talented crews I’ve worked with!
Original Hi-Res mov: www.fx-td.com/content/Farnsworth_Demoreel_2011.mov
PyroFX Explosion
My first real try at a PyroFX explosion. Nothing fancy, but it turned out decently for how little time I spent on it. Low Res grid is 50x50x100 and UpRes grid is 150x150x300. Sim time was ~1 hr with the UpRes taking most of the time. Render time was ~6 hrs with scattering.








