Demo Reel 2011 / SuckerPunch

Posted by Ian on 24 Dec 2011 under General Stuff

Ian Farnsworth – Demo Reel 2011 from Ian Farnsworth on Vimeo.

This might as well be called my “SuckerPunch” reel since so much of this reel is work from the work I did on that movie while at Prime Focus (and it’s not even all of it). :) Anyway, this has been sitting on my HD for a while now.. figured I might as well share it. Enjoy!

Special thanks to the talented crews I’ve worked with!

Original Hi-Res mov: www.fx-td.com/content/Farnsworth_Demoreel_2011.mov

PyroFX Explosion

Posted by Ian on 15 Jun 2011 under General Stuff

My first real try at a PyroFX explosion. Nothing fancy, but it turned out decently for how little time I spent on it. Low Res grid is 50x50x100 and UpRes grid is 150x150x300. Sim time was ~1 hr with the UpRes taking most of the time. Render time was ~6 hrs with scattering.

Some DVDs you should check out

Posted by Ian on 05 Jan 2011 under General Stuff

Here’s two awesome dvd’s you should check out if you’re into FX (specifically Max)…

https://sites.google.com/site/m3dgptpprojects/home/tp4-projects/dvd-projects/tp4_dvd-1 << Thinking Particles 4.0 for Production by Joe Scarr and Goran Pavles.  A great dvd for n00bs and pros alike. Joe is an excellent teacher and goes through everything in a very easy to understand manner. I strongly suggest this if you are learning Thinking Particles.

http://www.thegnomonworkshop.com/store/product/920/Production-FX-Workflows << Production FX Workflows: Dragon Age: Origins by Brandon Young.  Brandon runs step by step through an awesome fx shot from a cinematic done at Blur Studio.  He goes over a bit of Fume, a bit of Pflow and a bit of Fusion as well.  Brandon rocks. :)

2 More Panos

Posted by Ian on 14 Nov 2010 under General Stuff

Point rendering in Houdini…

Posted by Ian on 13 Sep 2010 under General Stuff

Just seeing what it can do…

Flip Fluids — v2

Posted by Ian on 10 Aug 2010 under General Stuff

4 hrs when simming via Hbatch!… and didn’t max out my ram either. ~700k particles this time around… will mesh later. :)

Houdini 11 — Flip Fluids Test

Posted by Ian on 05 Aug 2010 under General Stuff

Just testing out the new solver in Houdini 11. It does a good job compared to H10… way faster, but my computer still lacks the ram necessary to do any fluid solver justice.
The scene is approx 20×20 meters… was over 10hrs to get to this point in the sim (with the meshing (quite blobbly!) + custom color vop) for only ~280k particles at mostly default settings. …will have to do a Realflow5 test of similar setup soon.

New Reel Is Up!

Posted by Ian on 26 Jul 2010 under General Stuff
Latest reel has been updated with some stuff from 2012,   New Moon, Transformers: War for Cybertron, and additional Halo Wars shots.  I also created a mini ‘RnD reel’, with some random tidbits of fun stuff that turned out cool.  Anywho, enjoy!  — and before anybody asks, the music is Glitch Mob: Drive it Like You Stole It

Visit the Portfolio Page to see the reel(s)!

New reel… coming soon…

Posted by Ian on 22 Jul 2010 under General Stuff

—Edit — New Reel Posted Above!

On a side note, I’ve been working with a few guys on making some tools for Realflow 5 (I’m doing the coding, they’re doing the ideas / helping me with the direction)… we’ve got some really neat stuff in the works… more on that later though.    :)

–Ian

Another Pano

Posted by Ian on 02 Jul 2010 under General Stuff
Lynn Valley

Lynn Valley