Some more renders

Posted by Ian on 27 Apr 2013 under General Stuff

Just some more renders for fun. Went for a (highly polished) black and red onyx or  marble type of material… includes a noise similar to the Nebulous images, using an hdr for bg, and a bit of SSS as well.

Nebulous

Posted by Ian on 15 Apr 2013 under General Stuff

Another 2 versions — came up with a fitting name I think. It’s coming along now with the right lighting setup for it, and I also managed to fix a few shader issues I was having. It’s much more predictable now. :)  (It’s named v6 and v7 because it’s the 6th iteration of the hip file).  It’s got a bit of post work on it for some color tweaks. Mostly just saturation and value. Tiny bit of glow added as well.   

Nebulous v6

Made some tweaks to the noise scale and also the lighting on this one. It’s mostly a stronger reflection environment, and some tweaks to the CC in post.

Cloud / Fog Ball

Posted by Ian on 09 Apr 2013 under General Stuff

Fog Ball Render1

New personal project I’m starting… right now it’s all shader based for the volume inside the glass sphere (and it is a volume, though it’s hard to tell it’s not just on the surface). It’s a bit flat and needs some additional color, but thought I’d share v1. :)  I might try to animate it with a real sim at some point, but for now I just want to focus on making it look pretty.

 

P.S.  I never did get around to rendering the flip sphere scene — my computer is getting too old to take the entire way.

Flip Sphere Mesh Preview

Posted by Ian on 24 Oct 2012 under General Stuff

More Flip

Posted by Ian on 23 Oct 2012 under General Stuff

Flip Sphere

I have 240 frames simmed, and I’m now working on getting the render a little less noisy and I want to work on bringing out some more of the details better before I fire off the whole sequence.

Some Mantra Renders…

Posted by Ian on 28 Jun 2012 under General Stuff

Some stuff I’ve been messing with lately. The water stuff may become some album art for a friend… but either way I think it’s pretty neat, and may turn it into a gallery / art project of it’s own if I can find the time and motivation. :)

Flip Point Render

Posted by Ian on 28 Jun 2012 under General Stuff

H12 Flip – Point Render from Ian Farnsworth on Vimeo.

Just a 'dam break' style sim rendered as points… nothin' fancy. Just had it sitting around, figured I should upload it. :)

Flip Fluid Curve Follow

Posted by Ian on 28 Jun 2012 under General Stuff

Fluid Curve Follow from Ian Farnsworth on Vimeo.

Just a fluid following a curve. About a million particles by the end

Demo Reel 2011 / SuckerPunch

Posted by Ian on 24 Dec 2011 under General Stuff

Ian Farnsworth – Demo Reel 2011 from Ian Farnsworth on Vimeo.

This might as well be called my “SuckerPunch” reel since so much of this reel is work from the work I did on that movie while at Prime Focus (and it’s not even all of it). :) Anyway, this has been sitting on my HD for a while now.. figured I might as well share it. Enjoy!

Special thanks to the talented crews I’ve worked with!

Original Hi-Res mov: www.fx-td.com/content/Farnsworth_Demoreel_2011.mov

PyroFX Explosion

Posted by Ian on 15 Jun 2011 under General Stuff

My first real try at a PyroFX explosion. Nothing fancy, but it turned out decently for how little time I spent on it. Low Res grid is 50x50x100 and UpRes grid is 150x150x300. Sim time was ~1 hr with the UpRes taking most of the time. Render time was ~6 hrs with scattering.