New personal project I’m starting… right now it’s all shader based for the volume inside the glass sphere (and it is a volume, though it’s hard to tell it’s not just on the surface). It’s a bit flat and needs some additional color, but thought I’d share v1. 🙂 I might try to animate it with a real sim at some point, but for now I just want to focus on making it look pretty.
P.S. I never did get around to rendering the flip sphere scene — my computer is getting too old to take the entire way.