Archived post by Lcrs

@Lorne I guess you saw matt/matte/dave’s one above but I dug out the hermite animation interpolator I did… it uses v from the points instead of the two extra timeshifts and because it has explicit tangents you can scale them with the damp parm to make it less curvy. if you use central difference in a trail to calc v and damp=1 it’s actually identical to the catmull-rom one… or you can use foward/backward difference to have it over/undershoot on the corners. cubic splines folks!

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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/catmull_rom_hermite_interp.hipnc
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