Archived post by mysterypancake

it seems like something that should be part of osl, unless there’s a reason for it to be render engine specific

i just ported fractal noise 3d from cops to sops, if this is the one you mean just swapped the layer bindings to attribute bindings

running on 3d geo

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20262407/02/26/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20262407/02/26/fractal_noise_3d.hip

Archived post by paqwak

Made an HDA, with dynamic iteration and a simple global water level offset. Wish I could easily implement a connectivity map so dry level could be randomize or controlled by a mask per lake, but that’s for an other day.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20264304/04/26/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20264304/04/26/sop_heightfield_BasinFlood.1.0.hda
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20264304/04/26/BasinFloodingWip_18.hip

Archived post by aluen0749

I feel weird about this video I just published… The goal was to make a video that would help people understand the performance/memory tradeoffs of different geo representations so that they could make a better choice when using Houdini. Am I wasting time explaining the basics, and should I focus only on the “advanced” stuff, or is it fine like this? https://youtu.be/CgOUMjGtZ_I

Archived post by mattiasmalmer

messing around with a simplified way of giving plants some motion.
instead of doing it with a full skeleton rig i sample two positions a bit further in on the branch from each points position and do a little rotation around it. it feels ok ish.
have you guys got any better tricks for this kind of thing?

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250705/18/25/houdini_YCUmQjDwJj.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250705/18/25/windplay.hiplc

Archived post by njfx

yo! dynamic curve control here! same technique used for my zippo flame sent a week ago 🙂

Wonder if this could be used with KineFX ? If there’s any rigging wizard here! That would be cool to test

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253405/08/25/Showcase_low.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253405/08/25/NJfx_dynamic_curve_control.hiplc