Archived post by mattiasmalmer

messing around with a simplified way of giving plants some motion.
instead of doing it with a full skeleton rig i sample two positions a bit further in on the branch from each points position and do a little rotation around it. it feels ok ish.
have you guys got any better tricks for this kind of thing?

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250705/18/25/houdini_YCUmQjDwJj.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250705/18/25/windplay.hiplc

Archived post by njfx

yo! dynamic curve control here! same technique used for my zippo flame sent a week ago πŸ™‚

Wonder if this could be used with KineFX ? If there’s any rigging wizard here! That would be cool to test

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253405/08/25/Showcase_low.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253405/08/25/NJfx_dynamic_curve_control.hiplc

Archived post by mattiasmalmer

Here is a simple test scene and the HDA:s needed. It would be awesome if you tried it out. Would love to hear what yall think.

the attached scene uses the muscle layering feature to let you parent one muscle to the surface of another.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/sop_Mattias.MMuscle.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/sop_Mattias.MMuscleActivate.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/MMuscle_alpha_v006.hiplc