Hi! I’ve shared some WIP on my procedural animal tool😄 Would love to hear your feedback! www.linkedin.com/posts/saharinax_i-wanted-to-share-my-progress-on-the-tool-activity-7315312526655696898-vxRY?utm_source=share&utm_medium=member_android&rcm=ACoAAED1OOEBnLG-jof2roOW691Etb1eqBaVsSM
Category: wip
Archived post by mattiasmalmer
here is a smol test scene.
you can do strange shockwaves with it. like if crag was moveing at supersonic speeds shot in slomo…
verlet integration is basically vellum and all that stuff.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253204/03/25/shockkk.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253204/03/25/strange_shocks.mp4
Archived post by mattiasmalmer
if you feel like playing.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254703/27/25/detangler_v1.hiplc
Archived post by mattiasmalmer
making a little helper tool for aligning cameras to an image.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251503/25/25/houdini_Ak9szWijcM.mp4
Archived post by mattiasmalmer
I would love it if you guys took it for a spin.
tell me if there is something that breaks/works for you
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254003/25/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254003/25/25/sop_mattias.FovFinder.1.0.hdalc
Archived post by mattiasmalmer
made some tiny changes to the MMuscle hda. i had moved things around and removing control points was not reflected in the viewport the way it was supposed to.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255603/02/25/sop_Mattias.MMuscle.1.1.hdalc
Archived post by mattiasmalmer
Here is a simple test scene and the HDA:s needed. It would be awesome if you tried it out. Would love to hear what yall think.
the attached scene uses the muscle layering feature to let you parent one muscle to the surface of another.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/sop_Mattias.MMuscle.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/sop_Mattias.MMuscleActivate.1.0.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250303/01/25/MMuscle_alpha_v006.hiplc
Archived post by mattiasmalmer
Fine, I’ll do it myself.
HDA version with pythonstate UI widgets. Also on the github
🙂
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251801/30/25/sop_clothoid_bend.hdalc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251801/30/25/image.png
Archived post by mattiasmalmer
play with my clothoid bend modifier!
i suppose someone could take the pain and make the bend pythonstate interface with it and make an HDA.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255201/30/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255201/30/25/clothoid_BEND.hiplc
Archived post by ajk48n
Hehe I’ll get right on that
here’s the hip. it’s pretty basic and not even technically a solver. It’s a surfacedist lookup from all points to a source group of points (the black rectangle in the beginning). Then I’m animating the visualization range of the distance value. Increase the grid density / decrease the mountain element size for more tendrils. If there’s a way to speedup that surface calculation, this should run even faster.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245412/22/24/overview.jpg
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20245412/22/24/noise_infection_solver-basic.hipnc