Archived post by Wyeth

Little tip that I have found useful when playing with the new bake tools: I really have been struggling to get an actually acceptable low poly out of Houdini’s auto tools like instant meshes or polyreduce. They get you halfway there but nothing I would consider super clean/shippable. One thing that is helping is the new game dev measure curvature, I throw one of those in after a remesh down to 50k or so to get overall curvature, take concave range to 10 and contrast/intensity to 3, blur a bit, convex to 0, single color value. Then polyreduce can use the color to guide the reduction while retaining detail across areas of high curvature. Starts to assist the silhouette preservation…
I still get holes, jagged polys, and artifacts quite a bit once the resolution gets down to game ready though. Definitely trying to find a great pipeline there.

Perhaps “LOD create” holds some tricks…

Exaggerated for effect but you get the idea

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