peeps were talking about using FLIP for marbling/ink sims a while back… but i gotta defend the honour of the smoke solver, this uses no particles just a full-res fully-advected “single rest” field, with some noise mapped onto it in COPs. the downside is that no diffusion/blending is possible at all, everything stays sharp no matter how folded and distorted it gets streamable.com/3gtni
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