the bend deformer uses it i believe
but i’ll post up an example
notice how with the deformation wrangle, i use `pos` instead of `@P` for all references to position. this is necessary for it to do it’s magic
you can use `@P` in deformation wrangles, but just know that the attribute update magic won’t work if you do it
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20194607/16/19/jr_deformation_wrangle_example.hip