Archived post by SniperJake945

if you’re too lazy to search 😛

this is that shit but on surfaces. I cant release the code for this unfortunately but it works on most if not all non degenerate triangle meshes 😮 the tracing methods are based off that keenan paper i posted in cgi-math about intrinsic triangulations 😮

will pump out some longer versions laterrr

gotta actually do work at some point today 😦

but if u dont want to do crazy surface tracing, you can just fake it with xyz dist and primuv, though itll be pretty slow for big meshes like this (100k points)

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20190510/22/19/jr_physarum_revisited_reupload.hipnc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20190510/22/19/jr_surface_physarum_v001.mp4