there’s a pretty neat trick to getting noisey edges without the rbdmaterial fracture sop
the stuff they do in rbd material fracture to compute the intersection planes is pretty intense
so there’s this as an alternative
doesn’t pass every test
but with some love it can get pretty nice results
excited for the guiding stuff, rolling my own on a job rn and would be interested to see their approach ( it’s for sure better haha )
i imagine their guiding method point deforms a tet mesh to the anim geo, and then perhaps they extract a rigid anim xform off the derivatives of the rest / anim tet deformation, and activate pieces by the difs in the rest / anim xforms; shear, scale, rot difs, etc
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