the other thing houdini does is accumulate air resistance and target velocity if you have 2 or more wind forces. the function to do that yourself: “`void addWindForce(vector targetv2; float airresist2; vector _targetv; float _airresist) {
float airresist_sum = _airresist + airresist2; _targetv = (_targetv * _airresist + targetv2 * airresist2) / airresist_sum; _airresist = airresist_sum; }“`