Archived post by Lorne

this is a pretty specific tip but if anyone’s ever doing fabric with seams this has been working pretty well for me…build out your seams as geo that also becomes vellum, make it far more stiff, glue it to your main cloth, and drop the restlength on the glue constraints, it’ll start bunching up around the seams automatically

another good one is hijack the output of the cloth constraints and multiply the restlength attrib by a noise pattern fit between like 0.9 and 1.11, that’ll also give you some really nice wrinkling even before the sim starts doing anything

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