Archived post by toadstorm

well, i do, but it’s part of MOPs Plus so there’s a bit of proprietary stuff in there that isn’t exposed

if you have specific questions i’m happy to answer them

the code above is run in a sop solver after fetching impacts data, it’s used to generate new constraint prims. you’d have to create the polyline and get the `name` attributes of the two objects based on the impact points

oh! actually @districtnein i have an older test scene i built before i asset-ified everything. it doesn’t have nearly the same feature set but it shows how to build dynamic glue constraints (outside of a few edge cases this won’t cover)

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