I made a nice colorcorrector for nuke that I use a lot. Converted it to houdini today.
hue saturation and luminance for individual colors. all happens in oklab
the vex code. toss it into a volwrangle. (or a pointwrangle or whatever if you want) it wants color in @C so you might want to turn that to @Cd…
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20240804/14/24/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20240804/14/24/colorex.txt