Archived post by mattiasmalmer

i was just mucking about with a slightly neater way of approximating an object with spheres. the vdbtoSpheres is a little rough. here my version use 1700 spheres and vdbtoSpheres use 3300. and as you can see it does considerably worse even with twice the numbers.

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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241410/29/24/houdini_zCpch2dAjK.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241410/29/24/shapeasspheres.hiplc