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[hou-cops] Archived post by mattiasmalmer

A quick OpenCL implementation of ENDESGA:s 4D ShardNoise.
I also tossed in a nice trick for making any 4D noise into a perfect tilable texture by embedding a 4D torus.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20242011/09/24/ShardNoise4D_OpenCL.hipnc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20242011/09/24/image.png

Posted on November 9, 2024November 14, 2024Author adminCategories hou-cops

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