@Jonesy But you don`t need to create any VDBs.., you can use same geo(usd primitive), duplicate it and set as uniform volume for rendering(render geometry settings LOP), or use Karma fog(you can unlock it and to understand how it’s done, with custom mesh).
@drewzeefx @Jonesy Uniform volume setup with geo, that is not really uniform, because it does have proper shader with anisotropy and multiple bounces, that checkbox is a bit deceiving…
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