Archived post by jim.meston

Can easily replicate a single source emitter.

“`cpp int trigger = int(rint(rand(@piece_id)*215));
if(@Frame<trigger){ @P = v@P_orig; @P.x = (noise(@Time*.4)-0.5)*8; // or just tracking an object pos v@v = {0, 1, 0}; }
if(@Frame>trigger){ @pscale += 15; @pscale = clamp(@pscale, 1, 100); } “`

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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20261602/19/26/single_source.gif