tried implementing a paper “Estimating Discrete Total Curvature with Per Triangle Normal Variation” by Crane He Chen
it uses the variation of the normals to represent curvature, seems to give cleaner results than the measure node (left)
github.com/MysteryPancake/Houdini-Fun/blob/main/README.md#fast-curvature-from-normals
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20264908/31/26/fast_laplacian_curvature.png