Archived post by matte

I had an RBD sim that I wanted to cache, only very small like 20 packed prims, but wanted it to play back realtime

but even though the bgeos were small, reading them off the network was slow.. .even reading them off a local disk was not realtime (and wouldn’t work on the farm)

so I made a stupid setup to ‘cache’ it in memory inside the hipfile

chopnet -> geometry chop in animated mode -> (lock the geometry chop) -> then channel sop to read it back to sops

was super fast, and didn’t make the hipfile too big cause it was a small sim