I can’t believe that all my years in Houdini I havent thought to just make a little pop solver to create decent drone camera moves
get a curve force in there, some wind, blend between a few lookat targets that have some drift on them as well
it’s pretty cinematic
disclaimer: this was like a 15min thing and I’m sure this is a mess
you could also set up an @v on the main follow curve and pipe that into the popcurveforce if you wanted regions where the camera speeds up/slows down
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20191809/20/19/drone_cam_sim_v001.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20191809/20/19/drone_cam_sim_v001.hip