cool I will be in hangouts in 2mins
Okay, so I got something working finally!
the key here was to edit the rig, and add a transform null in the right place.
and then extract that transform using the extractlocomotion sop
note that my locomotion reference is NOT the null I am actually animating, but the one being transformed by it, still being the key null in the skeleton.
And that it works… I can use the motion tools (rigpose) to mess it all up again 😀
Attachments in this post:
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