sometimes xyzdist() is not really what you want when you want to get distance from the edge of a font and so on because you get all these rounded corners. i wrote a quick wrangle that gives you the same type of sharp distance that an inset would give you:
“` int numprims=nprimitives(1);
float dist=10000000000000000000; for (int i=0; i
}
@dist=dist; “`
(the second input is a “convertline” of the font)
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