Hehe I’ll get right on that
here’s the hip. it’s pretty basic and not even technically a solver. It’s a surfacedist lookup from all points to a source group of points (the black rectangle in the beginning). Then I’m animating the visualization range of the distance value. Increase the grid density / decrease the mountain element size for more tendrils. If there’s a way to speedup that surface calculation, this should run even faster.
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