Archived post by paqwak

@tokyomegaplex ?

a bit of this and that :

Tested with that FBX that has embedded textures … at some point as folder “`Gas Station.fbm“` was created but I don’t by who, probably the fbx_archive_import … after that you can use a “attribfromparm” that helps to create a dict from nodes parameters, and retrieve the path to every texture plug as basecolor_texture.

It’s possible you don’t even need a loop for this, but it’s easier to build and check strings that way.

Attachments in this post:
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20240212/23/24/FBX_Texture_To_Cd.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20240212/23/24/Gas_Station.FBX

Archived post by sniperjake945

if you want to sample points at the medial axis you could look at something like `coverage axis ++` which uses some really simple metrics to sample points at the medial axis without needing to do any kind of fusing/remeshing or advection.
But i will say the medial axis is inherently not as useful as the straight skeleton, cuz in 3d for many shapes its a surface and not a curve…

arxiv.org/abs/2401.12946 its a neat paper, a totally different approach for finding these surfaces. @mattiasmalmer @_white_dog_

if you want to get topology out of this and not just a point cloud it definitely takes more effort, and no one likes using effort

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Archived post by sniperjake945

if you want to sample points at the medial axis you could look at something like `coverage axis ++` which uses some really simple metrics to sample points at the medial axis without needing to do any kind of fusing/remeshing or advection.
But i will say the medial axis is inherently not as useful as the straight skeleton, cuz in 3d for many shapes its a surface and not a curve…

arxiv.org/abs/2401.12946 its a neat paper, a totally different approach for finding these surfaces. @mattiasmalmer @_white_dog_

if you want to get topology out of this and not just a point cloud it definitely takes more effort, and no one likes using effort

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Archived post by ajk48n

Hehe I’ll get right on that

here’s the hip. it’s pretty basic and not even technically a solver. It’s a surfacedist lookup from all points to a source group of points (the black rectangle in the beginning). Then I’m animating the visualization range of the distance value. Increase the grid density / decrease the mountain element size for more tendrils. If there’s a way to speedup that surface calculation, this should run even faster.

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Archived post by lewis.taylor.

NPR – RENDERING graphics.cs.cmu.edu/courses/15-466-f18/notes/npr.html www3.cs.stonybrook.edu/~qin/courses/graphics/graphics-non-photorealistic-rendering.pdf viterbi-web.usc.edu/~jbarbic/cs420-s22/24-npr/24-npr.pdf www.cl.cam.ac.uk/teaching/1011/RSL/Richardt.pdf cglearn.eu/pub/advanced-computer-graphics/non-photorealistic-rendering gfx.cs.princeton.edu/proj/sg05lines/course7-4-npr.pdf graphics.cs.cmu.edu/nsp/course/15-462/Spring04/slides/21-npr.pdf www.lollipopshaders.com/case-studies/9to3animation/ www.cs.utexas.edu/~theshark/courses/cs354/lectures/cs354-20.pdf www.cl.cam.ac.uk/teaching/1011/RSL/Richardt.pdf www3.cs.stonybrook.edu/~qin/courses/graphics/graphics-non-photorealistic-rendering.pdf gfx.cs.princeton.edu/proj/sg05lines/course7-4-npr.pdf diglib.eg.org/bitstream/handle/10.2312/LocalChapterEvents.TPCG.TPCG06.089-098/089-098.pdf?sequence=1 cglearn.eu/pub/advanced-computer-graphics/non-photorealistic-rendering gfx.cs.princeton.edu/pubs/Kalnins_2003_CSS/index.php www.researchgate.net/figure/A-more-complex-scene-again-based-on-the-style-of-Dr-Seuss-The-grass-bushes-and_fig2_234818066 studios.disneyresearch.com/wp-content/uploads/2019/03/OverCoat-An-Implicit-Canvas-for-3D-Painting.pdf zenopelgrims.com/project-arnold-brushstroke-shader-quantize.html

@saharina here are some of my NPR bookmarks

was deep into it when I was about to join Sony in the LOP Dept, fascinating area of CG

Archived post by mattiasmalmer

rect should be set to something like how big a part of the stamp ends up within one pixel of the outputted image.

that is a bit of a pita to calculate.

regarding the color picker. if i do an inspect in the viewport the unbelievable bastard has the correct values right there… FRUSTRAPOINTED

can i get those values? no, course not, they are just there to taunt me.

nukes Grade node for Cops

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