simple little gem:
a rolloff you can use in your slap comp to get control over your highlights
“` #bind layer src? val=0 #bind layer !&dst
@KERNEL { float4 color=@src; float alpha=color.w; color=1-exp(-color); color.w=alpha; @dst.set(color); }
“`
Author: admin
Archived post by fabriciochamon
this π (changed my life)
just sharing something that annoyed me for too long: if you work on a small team that uses Dropbox as the project server (potentially other platforms too?), when working in solaris the dropbox desktop app might get stuck syncing “rendergallery.db”, and often times it simply blocks the queue so you can’t download / upload other files. I’ve worked around that by NOT using the /stage context, but instead use a lopnet in obj level to start my solaris work. That way you have direct access to the lopnet parms and can change the render gallery source parm, just add `$USER` somewhere in the path and it should fix the sync issues. Hopefully none of you had this sucker before.
Archived post by njfx
yo! dynamic curve control here! same technique used for my zippo flame sent a week ago π
Wonder if this could be used with KineFX ? If there’s any rigging wizard here! That would be cool to test
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253405/08/25/Showcase_low.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253405/08/25/NJfx_dynamic_curve_control.hiplc
Archived post by sniperjake945
Here’s the pighead paint cop thing. I swapped all my textures for the brush strokes to ones that i made in cops. and then i’ve also commented all of the paint stroke splatting code. It’s not hyper optimized, this is again a dumb approach where i strictly stay in COPs for everything. It’s way easier and better to do some of this stuff in sops.
if i catch you using this without modification on a commercial project i will make fun of you for forever, and i will ban you from the server π
@jan1376 @flight404 have fun fellas
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254905/02/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254905/02/25/JR_cops_painting_v0001.hip
Archived post by vanity_ibex
Heyo! Recently ported this particle lenia article to houdini: observablehq.com/@znah/particle-lenia-from-scratch lot of fun to play around with
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255604/29/25/Lenia_003.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255604/29/25/Particle_Lenia.hiplc
Archived post by toadstorm
i coelacan’th believe it
Archived post by dchow1992
rebuilt as much as I could remember, there are probably going to be some artifacts / bugs that pop up, but hopefully helpful as a starting point
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20252904/22/25/cobwebs.gif
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20252904/22/25/web_solver.hiplc
Archived post by aswaab
Also, this is pretty handyβ¦.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254204/18/25/image0.jpg
Archived post by magnusim
First if 3 vids about apex and apex script
Archived post by will1059
The remove wire is in the python api
Its not part of apex script, unfortunately
okay, so to disconnect a port you can use “`my_port.disconnect()“`
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255304/11/25/GIF_2025-04-11_20-57-29.gif