Author: admin
Archived post by lewis.taylor.
NPR – RENDERING graphics.cs.cmu.edu/courses/15-466-f18/notes/npr.html www3.cs.stonybrook.edu/~qin/courses/graphics/graphics-non-photorealistic-rendering.pdf viterbi-web.usc.edu/~jbarbic/cs420-s22/24-npr/24-npr.pdf www.cl.cam.ac.uk/teaching/1011/RSL/Richardt.pdf cglearn.eu/pub/advanced-computer-graphics/non-photorealistic-rendering gfx.cs.princeton.edu/proj/sg05lines/course7-4-npr.pdf graphics.cs.cmu.edu/nsp/course/15-462/Spring04/slides/21-npr.pdf www.lollipopshaders.com/case-studies/9to3animation/ www.cs.utexas.edu/~theshark/courses/cs354/lectures/cs354-20.pdf www.cl.cam.ac.uk/teaching/1011/RSL/Richardt.pdf www3.cs.stonybrook.edu/~qin/courses/graphics/graphics-non-photorealistic-rendering.pdf gfx.cs.princeton.edu/proj/sg05lines/course7-4-npr.pdf diglib.eg.org/bitstream/handle/10.2312/LocalChapterEvents.TPCG.TPCG06.089-098/089-098.pdf?sequence=1 cglearn.eu/pub/advanced-computer-graphics/non-photorealistic-rendering gfx.cs.princeton.edu/pubs/Kalnins_2003_CSS/index.php www.researchgate.net/figure/A-more-complex-scene-again-based-on-the-style-of-Dr-Seuss-The-grass-bushes-and_fig2_234818066 studios.disneyresearch.com/wp-content/uploads/2019/03/OverCoat-An-Implicit-Canvas-for-3D-Painting.pdf zenopelgrims.com/project-arnold-brushstroke-shader-quantize.html
@saharina here are some of my NPR bookmarks
was deep into it when I was about to join Sony in the LOP Dept, fascinating area of CG
Archived post by mattiasmalmer
D U N E
open CL solver in cops.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20240312/12/24/algaib.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20240312/12/24/DUNE.hipnc
Archived post by have_you_tried_google.
wish someone from SideFX could finally tell us WHY it happens 😄 forums.odforce.net/topic/48231-recurring-problem-xyz-on-transform-becomes-only-1-field-cant-restore-parameter-interface/
Archived post by mattiasmalmer
rect should be set to something like how big a part of the stamp ends up within one pixel of the outputted image.
that is a bit of a pita to calculate.
regarding the color picker. if i do an inspect in the viewport the unbelievable bastard has the correct values right there… FRUSTRAPOINTED
can i get those values? no, course not, they are just there to taunt me.
nukes Grade node for Cops
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20242012/02/24/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20242012/02/24/cop_Malmer.dev.Grade.1.0.hdalc
Archived post by mattiasmalmer
I dropped all of my Nuke gizmos on Github. think it is about 75 of them. a lot of neat color correction nodes and such. some of them are a bit legacy but i just dumped them all. github.com/3Dmattias/Nuke_Fallout/tree/652ecb010e1884176adbc1191360519000f42877/.nuke
Archived post by mattiasmalmer
doit! im sure both ways are valid
updated the code to fade the stamps in Z so that things get a bit smoother. github.com/3Dmattias/Houdini_Escapades/blob/031f1e21ced9addc18719eead7424873526be36c/hip/texturebombing_openCL.hiplc
Archived post by mattiasmalmer
worldspace P
this is the current state of the texture bomber. needs some love.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20242612/01/24/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20242612/01/24/texturebombing_openCL.hiplc
Archived post by mattiasmalmer
this setup has a lot of potential for fun.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20243411/30/24/COPS_FLUID_framesolver.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20243411/30/24/image.png
Archived post by mestela
right, did a last sweep, added images, videos, hips: tokeru.com/cgwiki/HoudiniApex.html