Archived post by mattiasmalmer

sometimes xyzdist() is not really what you want when you want to get distance from the edge of a font and so on because you get all these rounded corners. i wrote a quick wrangle that gives you the same type of sharp distance that an inset would give you:

“` int numprims=nprimitives(1);
float dist=10000000000000000000; for (int i=0; ipp=v@P-p0; if (dot(normalize(-normalize(p3-p1)+normalize(p0-p1)),v@P-p1)>=0) { if (dot(normalize(-normalize(p2-p0)+normalize(p1-p0)),pp)>=0) { dist=min(dist,(length(cross(pp,dir))/length(dir))); } }
}
@dist=dist; “`

(the second input is a “convertline” of the font)

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Archived post by have_you_tried_google.

tough one to get the exact shapes without more control and art direction, but a start….

little closer

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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20232311/28/23/squashMetalVellum_HIM_v002.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20232311/28/23/squashMetalVellum_HIM_v005.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20232311/28/23/image.png

Archived post by fabriciochamon

I’ve been fiddling with the onnx sop to get a clue on how to feed the data, since it’s not super intuitive at first sight. Here’s a commented hip if someone is interested. (style transfer / resnet image classifier)

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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20230911/23/23/onnx_examples.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20230911/23/23/image.png

Archived post by esttri

huhu, yes its late but luckily i am a night owl :D.

if you want to fetch your rig with a component script you will need to use those 2 nodes. because you want your graph to be loaded as a graph objects. its a looooot nicer to work with

and here is a little goodie. a hello world component. add as many hello world nodes as you like 🙂

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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20230611/22/23/hellowworld_component.bgeo