(would be nice if this could be run on GPU tho)
Author: admin
[hou-tops] Archived post by waffleboytom
create a float3 attribute and input its name in the `Task Graph Work Item Color Attribute` to add custom colour : )
another trick Magnus and I discovered : you can add a nice descriptive label to your work items 😮
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20232811/10/23/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20232811/10/23/2023-11-10_17-24-03.mov
Archived post by lwwwwwws
as well as the labs csv route you can actually export direct to json just by saving geo with a .hjson extension, you get a big array of each attrib in there (looks like just straight .json works as well in fact)
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233211/09/23/Screenshot_2023-11-09_at_15.35.09.png
Archived post by fabriciochamon
@tokyomegaplex @pawelgrzelak
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20235011/09/23/mnist_onnx.hiplc
[hou-tops] Archived post by tokyomegaplex
anyone know how to — assuming its possible — run stuff from multiple .hip files with pdg?
solved this. super easy
in the rop fetch, just check external hip file, and grab the path for that
tenor.com/view/hot-rod-comedy-andy-samberg-rod-kimble-cool-beans-gif-3526848
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233811/09/23/image.png
Archived post by captainhammy
One thing I’ve seen some peopel do lately for diffing is to make use of the Attribute From Parameters node to generate all the graph data as points/attribs and then compare things via that
In single mode pointed to a node it also essentialy functions as a “getParms()” thing.
Not that setParms() is anything special either… It just processes all the dict keys/values and sets them. Could easily write a getParms() function that does the same.
Archived post by mattiasmalmer
Anyways, here is the Dubins Path 3d thing. It should be fairly stable now. It cheats a little by shrinking radiuses if it gets into trouble.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233211/06/23/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20233211/06/23/Dubins_Path_3D.hiplc
Archived post by jefflmnt
@_roonie here ya go
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20231611/03/23/ocean_eval_transform.hiplc
Archived post by lwwwwwws
usual way to measure colour difference is just distance in a perceptually uniform space – YUV/HSV are terrible for this but houdini can convert to L\*a\*b* which is better, it’s what the “delta-E” difference in monitor calibration uses it sorta works just doing the obvious thing with Unrefine like this but idk how you’d better take into account the position of each key… it’s kinda like camera smoothing where you want to smooth the path it takes but also the speed along that path, so maybe CHOPs-type filtering could work if you don’t mind ending up with regularly spaced keys 🔑
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20235511/02/23/ramprefine.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20235511/02/23/Ls_Ramprefine_v01.hiplc
Archived post by mattiasmalmer
made an HDA out of the attribute clipper.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20231111/02/23/sop_mattias.dev.AttributeCLIP.1.0.hdalc