Archived post by JeffLMnT

Hahaha this is a direct copy of the answer Omar gave me when I asked the chances of overshoot when intégrating that function
As for a question whether it will overshoot, It will not as it uses an exponential integrator with the assumption that p and A are static through the timestep: `A(t) = G + (A(0) – G) * e^(-pt)` the pull operation ends up evaluating the `A(t)` `A(0)` would be the current value of the field `G` is the current value of the source `p` is the strength Finally, `t` we are evaluating at is `TimeInc` For `t>0` and `p>0` (which is certainly the case), we can see that `0 < e^(-pt) < 1` , which entails that A(t) will be between A(0) and G

Archived post by Dave Stewart

Had a little time this eve to fix some shit and add standard collisions back in

Tidied it up if anyone wants to have a play, probably better ways to set this up but it’s not horribly convoluted (at least by my questionable standards 😂 )

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20224301/12/22/DStewart_FLIP_WindTunnel_FromSmokeSolver_08.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20224301/12/22/DStewart_FLIP_WindTunnel_FromSmokeSolver_08.hip

Archived post by lewis.taylor

no other engine can do it, so points for that

@tokyomegaplex I’ve been doing this a lot lately

it is a principled shader with no base color, high spec, and low opacity

and a volume rasterizer

you get spec hits, and the white volume look

you’d be able to pump up the spec in comp, this just uses the whitewater particles as is

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20212811/11/21/unknown.png

Archived post by JeffLMnT

@nicholas ralabate @jake rice 😮 This is a really stupid example, but it demonstrates the technique nonetheless

Sorry, my discord notifications were off – so I didn’t see this until I switched on my computer

I’m using a complied block in a sop solver and processing both geometry and constraints in the same step – and they work in tandem 🙂

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20212110/18/21/jmp_rbd_constraints_geo_block.hip

Archived post by Atom

@art3mis I put together some simple python scripting examples for fetching image assets into the Unreal Editor and connecting them to a material. forums.unrealengine.com/t/solved-import-alembic-and-assign-material/240088 forums.unrealengine.com/t/solved-connect-a-texture-to-a-material/151392 forums.unrealengine.com/t/solved-folder-to-sequencer/152330 forums.unrealengine.com/t/solved-images-as-planes-for-unreal/152292