here friends
@mestela
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here friends
@mestela
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20200410/29/20/fluid_swirls_v001.hip
@Solitude @nicholas ralabate so I’ve somehow never heard of Gas Velocity Stretch before but it basically takes care of all this rotation business for you
and you can feed p@rot through a 2nd gas velocity stretch node using a different field to drive extra rotation
here’s a curl analysis piped into p@rot
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20203710/29/20/gas_stretch_v001.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20203710/29/20/gas_stretch_v002.mp4
cool I will be in hangouts in 2mins
Okay, so I got something working finally!
the key here was to edit the rig, and add a transform null in the right place.
and then extract that transform using the extractlocomotion sop
note that my locomotion reference is NOT the null I am actually animating, but the one being transformed by it, still being the key null in the skeleton.
And that it works… I can use the motion tools (rigpose) to mess it all up again 😀
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20204210/23/20/unknown.png
I’m just going to leave this one here……
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if anyone is curious, this is the rigging video i made a while back during houly for @PaulEsteves just to show him how to get a quick setup, crash course thing. nothing advanced but if you wanna do characters and dont know how to rig stuff could be helpful. all this stuff is still very useful in 18.5 and will help with doing kfx things https://vimeo.com/437656199/b68159e4a5 <:salute:663867675616870450>
this is a pretty specific tip but if anyone’s ever doing fabric with seams this has been working pretty well for me…build out your seams as geo that also becomes vellum, make it far more stiff, glue it to your main cloth, and drop the restlength on the glue constraints, it’ll start bunching up around the seams automatically
another good one is hijack the output of the cloth constraints and multiply the restlength attrib by a noise pattern fit between like 0.9 and 1.11, that’ll also give you some really nice wrinkling even before the sim starts doing anything
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20203810/15/20/image.png
testing attachments
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20200610/01/20\greeble_loop_test.gif
yeah
one sec..
“`int rampkeys = ch(“ramp”); for( int i=0; i stole this from here at some point so that’ll give you the points and their values – you can then do addpoint and set their positions in a loop maybe?
i think gemming is back
someone gem this post
Look… it’s not my fault if people don’t wanna listen to the rules
OMG!! This is it. Nothing I do on purpose will beat this! 🤣
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20203007/07/20/houly7_test3.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20203007/07/20/houly7_test4.mp4