a few new pixar tech thingies: https://vimeo.com/user14728591/videos
Author: admin
Archived post by heimlich
@goldfarb maybe pauls ? paulbourke.net/fractals/randomtile/
Archived post by Tschounaes
here you go! Thanks everybody for the great help!
it’s a setup for fingerprint textur displacement in the viewport.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20204506/15/20/fingerprint_test05.hipnc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20204506/15/20/realtime_fingerprint_displacement.PNG
Archived post by JeffLMnT
here you go!
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20205906/04/20/message.txt
Archived post by tokyomegaplex
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20200106/02/20/vellumPressure_methods.hiplc
Archived post by matte
Here’s something I’ve been working on over the last few weeks in covid isolation funemployment:
It’s rendering (hackish, but semi-legit) black holes in mantra, with curved rays due to gravitational lensing
I’ve made a little writeup explaining how it works here: mattebb.cargo.site/Black-Hole
and the hip file too!
Archived post by Maria Mishurenko
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Archived post by WhileRomeBurns
@danmoreno i tried it out, it works okay. to make life painful i did it in one dop and using sparse. i recommend 2 dops for simplicity
find_densitymask on the left looks for the intersection of the rising smoke and the sphere and handles the dissipation inside the sphere. transfer_density on the right side reaches into the other dop object and uses the densitymask as an emission source. because it has collisions on, the smoke stays inside.
warning: this one-dop-sparse setup has all sorts of dumb shit to keep the second solver active and tracking the other one
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20204005/18/20/smokefill.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20204005/18/20/smokeFill.hiplc
Archived post by heimlich
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20200405/16/20/osl_octane_cameras.zip
Archived post by Lorne
I just have it convert srgb to acescg, doesn’t do it the other way around cause that’s pretty rare to need
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20203105/01/20/lorne_rs_srgb_to_acescg.hda