I made a thing! First tutorial in almost two years.
Author: admin
Archived post by lcrs
in the textport you can do `vexprofile start`, play a few frames, then just `vexprofile` and you get stuff like “`/ -> vexprofile start / -> vexprofile —————————————————————————— VEX profile listing generated: Sun Mar 8 12:40:51 2020
Function Excl. Incl. Calls Instructions Instr. SIMD SIMD Min SIMD Max Code Local Secs Secs Per Call Size Storage —————————————————————————— op:/obj/geo1/mountain1/attribvop1 0.20 0.20 137,500 10,324,545 75.08 833.33 452 1,024 168 127,184 —————————————————————————— Invocations Instruction 22,000,000 mul 12,375,000 xnoise 12,375,000 br 11,024,750 set 11,013,200 add 11,013,200 select 1,379,950 div 1,375,000 eq 1,375,000 sqrt 1,375,000 _export 1,375,000 merge 1,375,000 swap 13,200 lt 13,200 ne 13,200 gt 13,200 and 9,900 getcomp 1,650 setcomp“`
idk if there’s a way to have it list your own functions in there though – does xnoise only appear because it’s actually a native vex function and not something defined in a header?
Archived post by dchow
@trzanko that’s kinda what i meant yesterday
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Archived post by eetu
gahh, this guy, this thread is all within a couple of days forums.odforce.net/topic/44999-on-growth-and-form/
Archived post by lcrs
idk about “simple” but i used to do this workaround 😬 https://lewisinthelandofmachines.tumblr.com/post/176559578118/houdini-per-piece-cryptomatte-mantra-support-for
Archived post by TOADSTORM
okay, first draft is up. feel free to tell me how wrong i am
Archived post by Sepu
Yep Fusion relies on Viewers – here is fusion comp on how I go about it getting ACES to work when rendering from Houdini / RS if that helps.
I also set up my OCIO variable in my env system so you do not have load it all the time at least in FUsion which is annoying – Also it keep consistency through out the different DCCs.
this should work with all apps that can read OCIO – Houdini/ Maya / Fusion / Nuke – etc
If you see anything wrong – let me know 🍻
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Archived post by Sepu
then you can render instances procedurally in Arnold
if you want to render in other engines you gotta use a replicator but that defeats the point of procedural – until they get an SDK out, you gotta use arnold for that matter
you gotta use this guy in Houdini to output the pts correctly
and write them as .vdb
the .hip just in case
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Archived post by lcrs
i’ve done it in the past just w/ timeshifts to get previous and next frames, vdb combine all three, chuck a vdb renormalize sdf afterwards for luck
in fact i’ve done this with as many as 7 frames 😬 it does help but there will be some oversmoothing damage. i think i remember getting better results with the A multiplier in the combine at 1.0, even though you might think 1/3.0 would be approriate 🤔 having extra interior and exterior bands was worth it
Archived post by shadesoforange
@Glad-Partikel if your vdb is really low res you can try this: www.patreon.com/posts/handy-scrap-vdb-26790042
also by @pdohorse
i found that it doesn’t work with high res vdbs though