Archived post by shadeops

Prior to Houdini 21, when ever you installed an HDA to your hip, `hou.hda.installFile()`, it would internally run the `dsreload` hscript command which rebuilt all the shelves and toolbars. Which for one HDA isn’t expensive. But this would happen for every HDA installed, and the more HDAs you installed the longer it would take. So they added a hou.hda.installFiles() as a way to batch it, which triggers a single `dsreload` at the very end. Internally when loading a hip the same thing would happen, so they changed the hip file loading to batch load them as well.

Archived post by will1059

Hey, This is a bug. The blenshape animation does exist on the skeleton. It just needs to be invoked. Simply bypassing the skeleton blend in the unpack character will fix it. This is being fixed 🙂

Here is a basic slider setup.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250712/03/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250712/03/25/apex_rig_to_solaris_as_usdskel_plus_blendshapes.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250712/03/25/output.gif
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250712/03/25/mouth.zip

Archived post by lwwwwwws

i def think there’s potential for that typa shit e.g. these 6 million particles simulating and rendering at 60fps <:tide_pod:415308365942620161> with a fat glow on top even

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255811/25/25/Ls_Cop3GPUparticles_v01.smal.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20255811/25/25/Ls_Cop3GPUparticles_v01.hipnc