I’m just going to leave this one here……
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I’m just going to leave this one here……
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if anyone is curious, this is the rigging video i made a while back during houly for @PaulEsteves just to show him how to get a quick setup, crash course thing. nothing advanced but if you wanna do characters and dont know how to rig stuff could be helpful. all this stuff is still very useful in 18.5 and will help with doing kfx things https://vimeo.com/437656199/b68159e4a5 <:salute:663867675616870450>
this is a pretty specific tip but if anyone’s ever doing fabric with seams this has been working pretty well for me…build out your seams as geo that also becomes vellum, make it far more stiff, glue it to your main cloth, and drop the restlength on the glue constraints, it’ll start bunching up around the seams automatically
another good one is hijack the output of the cloth constraints and multiply the restlength attrib by a noise pattern fit between like 0.9 and 1.11, that’ll also give you some really nice wrinkling even before the sim starts doing anything
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testing attachments
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yeah
one sec..
“`int rampkeys = ch(“ramp”); for( int i=0; i stole this from here at some point so that’ll give you the points and their values – you can then do addpoint and set their positions in a loop maybe?
i think gemming is back
someone gem this post
Look… it’s not my fault if people don’t wanna listen to the rules
OMG!! This is it. Nothing I do on purpose will beat this! 🤣
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a few new pixar tech thingies: https://vimeo.com/user14728591/videos
@goldfarb maybe pauls ? paulbourke.net/fractals/randomtile/
here you go! Thanks everybody for the great help!
it’s a setup for fingerprint textur displacement in the viewport.
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