“`c //put this shit in a prim wrangle yo int h = primhedge(0, @primnum); int temp = h; int start_pt = hedge_srcpoint(0, h); int new_pts[]; float depth = ch(“depth”); float inset = 1 – ch(“inset”); do{ int pt_a = hedge_srcpoint(0, h); int pt_b = hedge_dstpoint(0, h); vector p_a = point(0, “P”, pt_a); vector p_b = point(0, “P”, pt_b); //inset p_a = (((p_a – @P) * inset) + @P); p_b = (((p_b – @P) * inset) + @P); p_a = p_a + v@N * depth; p_b = p_b + v@N * depth; int npt_a; if(h == temp){ //only runs on our first iteration npt_a = addpoint(0, p_a); append(new_pts, npt_a); }else{ //our current starting point is our previous destination point npt_a = new_pts[len(new_pts) – 1]; }
//add in our destination point, if we’re not back at the start int npt_b; if(start_pt != pt_b){ npt_b = addpoint(0, p_b); append(new_pts, npt_b); }else{ npt_b = new_pts[0]; } //add side walls addprim(0, “poly”, npt_b, npt_a, pt_a, pt_b);
h = hedge_next(0, h); }while(h != temp); addprim(0, “poly”, new_pts); “`
this is polyextrude with the `divide into` toggle set to individual components. if you want to do the connected components stuff, its a lot more effort, but i believe in you. believe in yourself <:meowpensivepray:814858736497590302> also this requires prim normals, so make sure u add those with a normal sop
Author: admin
Archived post by nicholas ralabate
@NickTaylor dont know if you still on here, but this tweet saved my bacon today, thanks! https://twitter.com/_nick_taylor/status/868872047119790085?lang=en
always thought gas intermittent solve was for phd pyro wrangling, alas it lets you source grains sanely
Archived post by Bender
Jack Zaloga:
motherf… paste not working
He’s adding keyframability now
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Archived post by Ambrosiussen
Just learned something I want to share
You can use any geometry as an overlay mask on a camera. Much better than parenting stuff to a cam
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Archived post by PaulEsteves
Archived post by SniperJake945
yeah they just go away
cuz like there will be no zero crossing most likely
if the inset is too small, and the resolution isnt high enough ull get artifacts though
so if u want realllly thin borders ud have to crank the resolution to like 1000 frequency on the sphere
lemme save this out one sec
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Archived post by mestela
may contain traces of peanuts, but seems to work well for these simple tests
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[server-feedback] Archived post by eetu
how about: instead of the gemmed posts going to a web page, have a read-only channel where a bot reposts the gemmed posts 🤔
seems to be called a “starboard”, and this bot at least implements it carl.gg/
Archived post by TOADSTORM
shitass
Archived post by goldfarb
@Paweł Grzelak sonniss.com/gameaudiogdc many many gigs of sounds
the 2019 set is 55GB 😮