this is not really for you guys as much as it is for people who are asking me how i learned houdini, but i just bought HOUDININERD.COM which links to a google doc i ended up making after enough people asked me to send them resources and stuff. much more convenient than copying the google docs share url every time. if anyone has suggestions for it, more resources or anything else let me know 😛
Author: admin
Archived post by PaqWak
drive.google.com/open?id=1JLkug2uxw0A-DBaDfVaxhRxD2sjS_emC …. please let me know I you find something stupid in the triplanar setup 😉
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20190005/10/19/Screenshot_from_2019-05-10_00-26-30.jpg
Archived post by plantfx
The interactive linear algebra book is now completed immersivemath.com/ila/index.html
Archived post by Lorne
dirt simple setup but looks kinda neat, could be a cool thing to tack onto mograph type work
just v@pix to store R, G, B on the subpixels, and multiply that by the v@Cd from the points it’s copied to…ACEScg gamut legitimately a key ingredient here to make all the blending look nicer
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20191205/08/19/unknown.png
Archived post by CoskuTurhan
github.com/kiryha/Houdini/wiki/python-for-artists
this is a good place to start
Archived post by aswaab
@Nick D with the built in houdini stuff, if you want to preserve fluid sheets, you have a couple methods… 1. Abuse particle reseeding + substepping. Increase the surface oversampling significantly. This will add a lot more particles around the narrow surface bandwidth (you can increase this to 2 if you want, also), which will help preserve sheets.
2. Use a LOT more particles, shoved into the same space and use particle separation (Need to disable reseeding, or else you will get uncontrollable volume gain). On the flip source, you can override the oversampling parameter to force more particles to be generated. This can be pretty helpful. If this method works for you, you should get a pretty clean flicker-free mesh, as you are not doing reseeding.
Reseeding + particle separation is generally not recommended, as you do get very noticeable and uncontrollable volume gain. These two things kind of work opposite to each other.
The problem with both the reseeding options (both my version and the built in one) is that once you start preserving fluid sheets it becomes hard to get them to break up naturally. I’m still working on some ideas for that.
In general, for small scale fluid fx, I prefer lots of particles + particle separation. A little viscosity can help smooth out the neighboring particles to reduce their separation from velocity effects.
Archived post by TOADSTORM
use `sprintf()`
you can use `%04d` as your substitute string to get 4 digit padding, for example
`string padnum = sprintf(“%04d”, @ptnum);`
Archived post by Glad-Partikel
Perhaps the wrong crowd, as this is quite specific but I’e started a Realtime VFX glossary project. So far it’s just a list of terms you should know as a rtvfx artist. If any of you have a few minutes to spare I’d love to know what I’ve missed.
docs.google.com/spreadsheets/d/1l02nhiUdTFRG6BuHJd9nGmq4NKiIi_gkpiWCIFnA_Cg/edit#gid=0
Archived post by Andrew Paules
Today I learned: www.sidefx.com/docs/houdini/hom/hou/Attrib.html#setOption
attrib.setOption(‘attribute:exportname’, ‘some.text.huzzah’)
You can set an arbitrary exportname attribute option on any attribute and the alembic exporter plugin will rename the attribute that upon export. Including characters that aren’t allowed in attribute names inside of houdini. Hot damn.
Archived post by petz
hey jake, my little rant wasn’t directed to you. sorry if it came off that way! it was just me having a moment of bad temper.
anyways, i’m just putting together a quick fix of your file. i’ll upload it in a minute …
here’s the file.
it’s sparsely/not commented but should do the trick. on the right there is div-free field coming from DOPS to compare against the result …
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20195404/24/19/poisson1.hiplc