ha, this is pretty decent: www.photopea.com/
photoshop clone in browser. Ive seen similar things over the years, but this is really snappy
ha, this is pretty decent: www.photopea.com/
photoshop clone in browser. Ive seen similar things over the years, but this is really snappy
@bhenriksson , I can see this feedback loop working indeed, thanks a lot for the suggestion !
So the forloop with feedback works really well, I just had add a little bit of jittering to help the uvlayout packing algorithm.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20183411/04/18/RoomLayout.gif
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20183411/04/18/RoomV9.hiplc
Hi Luiz, here’s my procedure :
A) I create a collection of N rooms, integer sized (1-4 unit long, 2-4 unit large) and I uv-pack them together (uv layout). B) Boolean / convertline the result, so I have unique polyline primitives between all the points. C) I create this red inside polyline structures D) Intersectionanalysis between the red and the black lines, so I can delete every red lines that touch nothing … E) and also keep only one red primitive primitive, randomly, for every black wall line. F) polyexpand the red line G) boolean subtract with the black wall.
The Game Jam version was slightly more complex because I also added a corridor in the mix, but the idea is the same.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20181911/04/18/Logic.jpg
After watching this, I also wanted to check how it holds up https://www.youtube.com/watch?v=jb9Y0rtsaPE
So I also created similar test:
drive.google.com/file/d/1ofqFbQc-7Vvqb5_FPk5Z6_P2zm-n4k0a/view?usp=sharing Here is .hip if someone is interested ^
using this btw: www.desmos.com/calculator
made a small video about attaching unreal objects to mesh sockets and via instancing via HDA https://youtu.be/cdfNdbN47OA
Hey @kevbot9000, set the external browser in your .env file “`HOUDINI_EXTERNAL_HELP_BROWSER = 1“` it’s way faster
If this post gets 50 gems i’ll change the server name to Matt-and-Chill
Wow I couldn’t even understand it in the first few minutes
I made a small video to introduce the pop fluid node in Houdini 17, with the source file for the small test I did few days ago, hope this is not annoying to share here 😳 https://vimeo.com/295491505
ooh, the pbr book free online www.pbr-book.org/