Archived post by Juraj

guys, do you have your favorite collection / library of papers, presentations about various vfx / cg topics? something you want to implement or understand at some point, but have not much time / skills right now, but you still keep it around
I had a similar situation and decided to create an online list of those things as many presentations are hard to track

github.com/jtomori/vfx_good_night_reading

feel free to contribute with your own things, there are already good and understandable resources on various topics which would be otherwise scattered at many locations
it is not a replicate of dl.acm.org and it doesn’t contain latest hardcore research on everything, mostly things which are well explained and possible to grasp the idea about

Archived post by Solitude

Pyro Cd Field Setup

@mestela

that gif is crunchy… meh

looks nicer in the vp

there might be a way with the gas calculate… but I used a really simple wrangle.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185306/01/18/pyro_CdField.gif
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185306/01/18/Pyro_Cd.hipnc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20185306/01/18/pyro_cd.jpg

Archived post by Wyeth

If you guys want my favorite trick for this, it’s to pack a bunch of quads into either a regular or random grid, with two of the points as black vertex color and two as white. The white ones pull towards a world space position, the black ones stay locked to their position Then UV map the “sea” of quads planar, and play a movie back on the material (or pan a fog texture, or whatever). You can even use the luminosity of the shader pixels to decide whether or not to collapse the quads to zero to reduce overdraw on dim parts of the projection. Throw in a little fresnel, use the spline thicken function to make the quads always face the camera… whatever. This trick makes elaborate godrays that either project to a source (think a movie projector) or follow the intricacies of a shader of light coming through a window, or bright crepuscular rays in the distance coming down from clouds. It looks dope and nobody ever uses it for anything 😃 We made movie projectors and hologram projectors with it on a couple different projects.

BTW if you do this on real 3d geometry using dot products (take the dot of a world space position and geo and collapse any facing geo to that point) you can make projected 3d rays that conform perfectly to the shape of the object and its shader, even as it animates. It’s the god tier feature to make holograms look awesome in realtime, and again I never see anyone use it.