Archived post by jake rice

fun hot tip, inside your $HFS/ocl/compute folder, the team at sesi has included both a simple sparse matrix vector multiplication function as well as a bunch of opencl vector functions, including parallel reduction for large dot product operations 😮

definitely worth taking a look at

Archived post by JeffLMnT

I just like to wrap everything up to visually make sense to me

Here’s another setup that is more closer to the maps – also lets you repeat the string while keeping it centre aligned

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20195006/12/19/char_align_along_curve_focused.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20195006/12/19/test.JPG

Archived post by trzanko

Does it need to be a sort of formal writeup?

Cause for optimized vdb caching it’s pretty much simply: always vdb vector merge and write 16 bit floats, then usually clip vel and other fields by density and deactivate voxels, then write actual .vdb files as they are faster than bgeo

Archived post by jake rice

@Yon in it’s simplest form, it’s a local coordinate system for a given triangle, so like where (x, y, z) is your position in Cartesian space, (u, v, w) could be your position in barycentric coordinates, where `u + v + w = 1` meaning as long as your u,v and w are all positive and sum to 1, you’re inside the triangle somewhere

giving you an easy way to interpolate values on triangle vertices